- 30 Minuten design thinking
- 3D Filmmaking : Techniques and Best Practices for Stereoscopic Filmmakers
- A Career in Computer Graphics and Design
- A Cognitive-Historical Approach to Creativity
- A Concise Guide to Writing a Thesis or Dissertation : Educational Research and Beyond
- A Cross Section of Psychological Research : Journal Articles for Discussion and Evaluation
- A Global History of Architecture (2nd Edition)
- A New History of the Future in 100 Objects : A Fiction
- A New Vision of Liberal Education : The Good of the Unexamined Life
- A Political Sociology of Educational Knowledge : Studies of Exclusions and Difference
- A Philosophy of Emptiness
- Accessorizing the body : habits of being I
- Acoustic technics
- Acting and Character Animation : The Art of Animated Films, Acting and Visualizing
- Adhocism: the case for improvisation
- Advanced Materials Research, Volume 821-822 : Advances in Textile Engineering and Materials III
- Advanced Programming and Design
- Advanced technologies for intelligent transportation systems
- Advances in artificial transportation systems and simulation
- Advances in physical ergonomics and safety
- Advances in product family and product platform design: methods and applications
- Advertising by Design : Generating and Designing Creative Ideas Across Media
- Advertising media planning: a brand management approach (4th Edition)
- Aesthetic journalism : how to inform without informing
- Affective, Interactive and Cognitive Methods for E-Learning Design : Creating an Optimal Education Experience
- Algorithms of Oppression : How Search Engines Reinforce Racism
- Alternative Universities : Speculative Design for Innovation in Higher Education
- Alternative worlds in Hollywood cinema : resonance between realms
- Ambient commons: attention in the age of embodied information
- Analogous and digital (2nd Edition)
- Analysis and Interpretation of Ethnographic Data : A Mixed Methods Approach
- Analyzing Art, Culture, and Design in the Digital Age
- Applied drama : a facilitator's handbook for working in community
- Applying Indigenous Research Methods : Storying with Peoples and Communities
- Art and theory after socialism
- Art Themes : Choices in Art Learning and Making
- Art, Design and Technology: Collaboration and Implementation
- Artisans and fair trade : crafting development
- Atomic postcards : radioactive messages from the Cold War
- Avant-garde : Art Groups in China
- Basics Spatial Design
- Bauhaus weaving theory : from feminine craft to mode of design
- Between Humanities and the Digital
- Between the folds : stories of cloth, lives, and travels from Sumba
- Big Data Big Design
- Bio-Inspired Asymmetric Design and Building of Biomimetic Smart Single Nanochannels
- Biologically Inspired Design : Computational Methods and Tools
- Black, Brown + Latinx Design Educators : Conversations on Design and Race
- Bringing down the House : The Crisis in Britain's Regional Theatres
- Building Structures Illustrated : Patterns, Systems, and Design (2nd Edition)
- Business of transportation
- Card sorting : designing usable categories
- Carnival texts : three plays for ensemble performance
- Cases on Usability Engineering : Design and Development of Digital Products
- Cinema and landscape : Film, nation and cultural geography
- Cinemas of the Other : A Personal Journey with Film-Makers from Central Asia (2nd Edition)
- Citizenship Education Around the World : Local Contexts and Global Possibilities
- Civil Society, Education and Human Formation : Philosophy's Role in a Renewed Understanding of Education
- Clothing Biosensory Engineering
- Code: The hidden language of computer Hardware and software
- Coding Art : The Four Steps to Creative Programming with the Processing Language
- Collaborative media : production, consumption, and design interventions
- Coming to Narrative : A Personal History of Paradigm Change in the Human Sciences
- Competition for Water Resources : Experiences and Management Approaches in the US and Europe
- Complexifying Curriculum Studies : Reflections on the Generative and Generous Gifts of William E. Doll, Jr
- Composed theatre : aesthetics, practices, processes
- Computational Interaction
- Conceptual design for interactive systems : designing for performance and user experience
- Constant Contact Guide to Email Marketing:what every organization can learn from the world’s leading email marketing company
- Contemporary Issues in Strategic Management
- Copyright Thing Doesn't Work Here : Adinkra and Kente Cloth and Intellectual Property in Ghana
- Corporate social responsibility in India
- Crafting Phenomenological Research
- Crafting Scholarship in the Behavioral and Social Sciences : Writing, Reviewing, and Editing
- Crafting Stories for Virtual Reality
- Crime prevention and security management : crime prevention through housing design: Policy and Practice
- Critical Approaches to Questions in Qualitative Research
- Critical Qualitative Inquiry : Foundations and Futures
- Critical Theory and Qualitative Data Analysis in Education
- Customer co-design: a study in the mass customization industry
- Da Vinci's ghost : the untold story of Vitruvian man
- Dancing across the page : narrative and embodied ways of knowing
- Dead man working
- Decorative design history in indian textiles and costumes
- Deleuze and film music : building a methodological bridge between film theory and music
- Design and development of knowledge management for manufacturing : framework, solution and strategy
- Design Elements : Understanding the Rules and Knowing When to Break Them - Updated and Expanded (2nd Edition)
- Design elements typography fundamentals : a graphic style manual for understanding how typography affects design
- Design for Media : A Handbook for Students and Professionals in Journalism, PR, and Advertising
- Design for policy
- Design for Transport : A User-Centred Approach to Vehicle Design and Travel
- Design in the Era of Industry 4. 0, Volume 3: Proceedings of ICoRD
- Design management : exploring fieldwork and applications
- Design pedagogy : developments in art and design education
- Design Technologies for Green and Sustainable Computing Systems
- Design thinking for strategic innovation : what they can't teach you at business or design school
- Design Thinking Research : Building Innovation Eco-Systems
- Design Thinking Research : Measuring Performance in Context
- Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
- Design, when everybody designs : an introduction to design for social innovation
- Designing Across Senses : A Multimodal Approach to Product Design
- Designing and conducting ethnographic research : an introduction
- Designing and Conducting Research in Social Science, Health and Social Care
- Designing for Print (2nd Edition)
- Designing the editorial experience : a primer for print, Web, and mobile
- Digital marketing : integrating strategy and tactics with values, a guidebook for executives managers, and students
- Digital SLR Photography All-in-one for Dummies
- Digital Visual Culture : Theory and Practice
- Directory of world cinema : Australia and New Zealand
- Directory of world cinema : China
- Directory of world cinema : Italy
- Directory of world cinema : Japan2
- Directory of world cinema: Germany
- Directory of world cinema: Iran
- Directory of world cinema: Russia
- Discourse: the Basics
- Discrete : Reappraising the Digital in Architecture
- Divided World : hollywood cinema and emigre directors in the era of Roosevelt and Hitler 1933-1948
- Doing Public Ethnography : How to Create and Disseminate Ethnographic and Qualitative Research to Wide Audiences
- Don't look now : British cinema in the 1970s
- Dress and Personal Appearance in Late Antiquity : The Clothing of the Middle and Lower Classes
- E-Commerce & Retail Merchandising
- Educating for Civic-Mindedness : Nurturing Authentic Professional Identities Through Transformative Higher Education
- Educating for Critical Consciousness
- Education and Human Values : Reconciling Talent with an Ethics of Care
- Education and Pedagogy in Cultural Change
- Education and the Pursuit of Wisdom : The Aims of Education Revisited
- Education Between Speech and Writing : Crossing the Boundaries of Dao and Deconstruction
- Education for Wicked Problems and the Reconciliation of Opposites : A Theory of Bi-Relational Development
- Education in the Age of the Screen : Possibilities and Transformations in Technology
- Edusemiotics : Semiotic Philosophy As Educational Foundation
- E-education applications : human factors and innovative approaches
- Emerging Memory Technologies : Design, Architecture, and Applications
- Emerging Technologies of Augmented Reality : Interfaces and Design
- Emotional engineering, Volume 3
- Enchanted objects : innovation, design, and the future of technology
- Energy Positive Neighborhoods and Smart Energy Districts : Methods, Tools and Experiences from the Field
- Engaging in Narrative Inquiries with Children and Youth
- Engineering Materials 2:An introduction to microstructures and processing and Design
- Enhancing Learning and Teaching Through Student Feedback in Social Sciences
- Entangled Ecologies As Metaphors of State Design
- E-Riches 2.0: Next generation marketing strategies for making millions online
- Essays on the history of transportation and technology
- Essential ethnographic methods : a mixed methods approach
- Essentials of Dyadic Interviewing
- Essentials of Publishing Qualitative Research
- Essentials of Qualitatively-Driven Mixed-Method Designs
- Ethics and Game Design : Teaching Values through Play
- Etiquette and Taboos Around the World: a Geographic Encyclopedia of Social and Cultural Customs
- Everyday Business Storytelling : Create, Simplify, and Adapt a Visual Narrative for Any Audience
- Everyday technology : machines and the making of India's modernity
- Exhibition Experiments
- Experience Design : A Framework for Integrating Brand, Experience, and Value
- Experiences in groups : and other papers
- Experiential Learning and Outdoor Education : Traditions of Practice and Philosophical Perspectives
- Experiential Learning in Philosophy
- Fan Phenomena : Doctor Who
- Fan Phenomena : Sherlock Holmes
- Fan Phenomena : Star Trek
- Fan Phenomena : Star Wars
- Fashion Embroidery : Embroidery Techniques and Inspiration for Haute-Couture Clothing
- Fashion in popular culture : literature, media and contemporary studies
- Fashioning Professionals : Identity and Representation at Work in the Creative Industries
- Feminist ethics in film : reconfiguring care through cinema
- Feminist Theory in Diverse Productive Practices : An Educational Philosophy and Theory Gender and Sexualities Reader,Vol.VI
- Film As a Radical Pedagogic Tool
- Finding the right place on the map : central and Eastern European media change in a global perspective
- Founders of American industrial design
- Freight transportation flows : trends, impacts, and mitigation efforts
- From ‘Aggressive Masculinity’ to ‘Rape Culture’ An Educational Philosophy and Theory Gender and Sexualities Reader, Volume V
- From child art to visual language of youth : new models and tools for assessment of learning and creation in art education
- From great to gone: why FMCG companies are losing the race for customers
- From theory to practice : how to assess and apply impartiality in news and current affairs
- Frontiers of screen history : imagining european borders in cinema, 1945-2010
- Games Girls Play : Contexts of Girls and Video Games
- Gendered transformations : theory and practices on gender and media
- Getting Around Kyoto and Nara : pocket atlas and transportation Guide; includes Nara, Fushimi, Uji, Mt Hiei, Lake Biwa, Ohara and Kurama
- Getting there by design : an architect's guide to design and project management
- Global entrepreneurship : case studies of entrepreneurial firms operating around the world
- Global technological change : from hard technology to soft technology
- Graphic design as communication
- Handbook of Conversation Design for Instructional Applications
- Handbook of East Asian entrepreneurship
- Handbook of Research on Active Learning and the Flipped Classroom Model in the Digital Age
- Handbook of strategic e-Business management : overall framework, key processes and emerging issues
- Handbook of Visual Languages for Instructional Design : Theories and Practices
- Historical comedy on screen : subverting history with humour
- Holistic Shakespeare : an experiential learning approach
- How real estate developers think : design, profits and community
- How to Be a Design Academic: From Learning to Leading
- How to Do Nothing : Resisting the Attention Economy
- How to run a successful design business : the new professional practice
- Human Computer Interaction Research in Web Design and Evaluation
- Human factors in intelligent transportation systems
- Human-Centered System Design for Electronic Governance
- Icons of Sound : Voice, Architecture, and Imagination in Medieval Art
- ICoRD 15 Research into Design Across Boundaries, Volume 1 : Theory, Research Methodology, Aesthetics, Human Factors and Education
- Image Critique and the Fall of the Berlin Wall
- Images and identity : educating citizenship through visual arts
- Imagining the good life: negotiating culture and development in Nepal Himalaya
- In Search of Subjectivities : An Educational Philosophy and Theory Teacher Education Reader, Volume II
- Indian ink : script and print in the making of the English East India Company
- Inflamed Invisible : Collected Writings on Art and Sound, 1976-2018
- Information Visualization Techniques in the Social Sciences and Humanities
- Informed Systems : Organizational Design for Learning in Action
- Initiating Ethnographic Research : A Mixed Methods Approach
- Innovative knowledge management : concepts for organizational creativity and collaborative design
- Inside Paragraphs : Typographic Fundamentals
- Integrated marketing communication: creative strategy from idea to implementation (2nd Edition)
- Intellectual Character : What It Is, Why It Matters, and How to Get It
- Intelligent Computer Vision and Image Processing : Innovation, Application, and Design
- Intelligent Design of Interactive Multimedia Listening Software
- Intelligible Design : A Realistic Approach to the Philosophy and History of Science
- Interactive design : an introduction to the theory and application of user-centered design
- Interactive Web-Based Data Visualization with R, Plotly, and Shiny
- Internet of things : challenges and opportunities
- Introduction to Three-Dimensional Design : Principles, Processes, and Projects
- Invisible country : four polish plays
- Italian women's theatre, 1930-1960 : an anthology of plays
- Kinesthetic empathy in creative and cultural practices
- Laws of UX : Using Psychology to Design Better Products and Services
- Living streets : strategies for crafting public space
- Machine Landscapes : Architectures of the Post Anthropocene
- Make space: how to set the stage for creative collaboration
- Make Spectacular Books : Fabulous Fabric Skewer and Folded Books
- Manual of museum exhibitions (2nd Edition)
- Mastering leap motion : design robust and responsive Leap Motion applications for real-world us
- Materials experience : fundamentals of materials and design
- Mechanism design and management : mathematical methods for smart organizations
- Meeting SEN in the Curriculum : Design and Technology
- Mental models : aligning design strategy with human behavior
- Michael Polanyi and his generation : origins of the social construction of science
- Missed Information : Better Information for Building a Wealthier, More Sustainable Future
- Mobile User Experience : Patterns to Make Sense of It All
- Modes of Thinking for Qualitative Data Analysis
- Motor Car : Past, Present and Future
- Multicore Systems On-Chip : Practical Software/Hardware Design:
- Multi-Criteria Decision Analysis for Supporting the Selection of Engineering Materials in Product Design
- Museum Basics : The International Handbook
- Museums after modernism : strategies of engagement
- Music and levels of narration in film
- Natural Disasters through Infographics (Super Science Infographics)
- Networked : the new social operating system
- Nuclear Weapons
- Object-Oriented Design Knowledge : Principles, Heuristics and Best Practices
- Observational Sketching : Hone Your Artistic Skills by Learning How to Observe and Sketch Everyday Objects
- Oil and gas transportation : pipeline and rail infrastructure issues
- On line and on paper : visual representations, visual culture, and computer graphics in design engineering
- On the margins of Tibet : cultural survival on the Sino-Tibetan frontier
- Open design : a stakeholder-oriented approach in architecture, urban planning, and project management
- Paper Folding Templates for Print Design : Formats, Techniques and Design Considerations for Innovative Paper Folding
- Participatory Design Theory : Using Technology and Social Media to Foster Civic Engagement
- Perform, repeat, record : live art in history
- Performing violence : literary and theatrical experiments of new Russian drama
- Persuasive technology: using computers to change what we think and do
- Phenomenology's material presence : video, vision and experience
- Photography for everyone : the cultural lives of cameras and consumers in early twentieth-century Japan
- Practical Web Analytics for User Experience : How Analytics Can Help You Understand Your Users
- Practising interdisciplinarity
- Precedents in Architecture : Analytic Diagrams, Formative Ideas, and Partis (4th Edition)
- Preparing Students for Life Beyond College : A Meaning-Centered Vision for Holistic Teaching and Learning
- Privacy's Blueprint : The Battle to Control the Design of New Technologies
- Product Design Modeling Using CAD/CAE : The Computer Aided Engineering Design Series
- Product Manufacturing and Cost Estimating Using CAD/CAE : The Computer Aided Engineering Design Series
- Productivity and Social Organization : The Ahmedabad experiment : technical innovation, work organization and management
- Project Management for Design Professionals
- Prototyping : a practitioner's guide
- Qualitative Analysis Using NVivo : The Five-Level QDA® Method
- Qualitative Data Analysis : A User Friendly Guide for Social Scientists
- Qualitative Ethics in Practice
- Qualitative Inquiry and Social Justice : Toward a Politics of Hope
- Qualitative Inquiry and the Politics of Research
- Qualitative Inquiry--Past, Present, and Future : A Critical Reader
- Queer cinema in Europe
- Queer Visibility in Post-socialist Cultures
- Radio content in the digital age : the evolution of a sound medium
- Reading retail: a geographical perspective on retailing and consumption spaces
- Readings in primary art education
- Recording memories from political violence : a film-maker's journey
- Remapping Sound Studies
- Remote research
- Researching Social Problems
- Resetting the Stage : public theatre between the market and democracy
- Responding to Chaos : Tradition, Technology, Society and Order in Japanese Design
- Rethinking Sustainable Development : Urban Management, Engineering, and Design
- Return to reason
- Right to Play Oneself : Looking Back on Documentary Film
- Robert Rauschenberg
- Scala Design Patterns : Patterns for Practical Reuse and Design
- Science Teaching : The Contribution of History and Philosophy of Science, 20th Anniversary Revised and Expanded Edition
- Screen education : from film appreciation to media studies
- Search analytics for your site : conversations with your customers
- Seeing like a state: how certain schemes to improve the human condition have failed
- Segmentation, revenue management and pricing analytics
- Selling War : the role of the mass media in hostile conflicts from world war i to the War on Terror
- Semiotics and Title Sequences : Text-Image Composites in Motion Graphics
- Sensing and Making Sense : Photosensitivity and Light-to-sound Translations in Media Art
- Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
- Serious Play : Modern Clown Performance
- Sex on Stage : Gender and Sexuality in Post-War British Theatre
- Shape : is global design generic
- Sherrie Levine
- Ships that sail no more : marine transportation from San Diego to Puget Sound 1910--1940
- Shopping : material culture perspectives
- Signs of Change : New Directions in Theatre Education
- Situation Awareness with Systems of Systems
- Situational Analysis in Practice : Mapping Research with Grounded Theory
- Smart design : first international conference proceedings
- Smart Product Engineering : Proceedings of the 23Rd Cirp Design Conference, Bochum, Germany, March 11Th - 13Th 2013
- Software takes command
- Sonic Warfare : Sound, Affect, and the Ecology of Fear
- Sophia Loren : moulding the star
- Sound and Sentiment : Birds, Weeping, Poetics, and Song in Kaluli Expression,3rd Edition with a New Introduction by the Author
- Sources of Tibetan tradition
- Specialized ethnographic methods : a mixed methods approach
- Spectacular death : interdisciplinary perspectives on mortality and (un)representability
- Staging ageing : theatre, performance and the narrative of decline
- Start your own e-business (3rd Edition)
- Start your own nonprofit organization
- Stephen King on the big screen
- Stop Motion: Craft Skills for Model Animation
- Storytelling for user experience : crafting stories for better design
- successful technological integration for competitive advantage in retail settings
- Sun Wind and Light : Architectural Design Strategies (3rd Edition)
- Supernova
- Sustainable Innovations in Textile Chemical Processes
- Tech-noir film : a theory of the development of popular genres
- Textile Trades, Consumer Cultures, and the Material Worlds of the Indian Ocean : An Ocean of Cloth
- Textiles in Indian Ocean societies
- The architects' handbook
- The architecture of the screen : essays in cinematographic space
- The Big Picture: How to Use Data Visualization to Make Better Decisions--Faster
- The Black Experience in Design : Identity, Expression and Reflection
- The co-creation paradigm
- The Creativity Challenge : Design, Experiment, Test, Innovate, Build, Create, Inspire, and Unleash Your Genius
- The cultural set up of comedy : affective politics in the United States post 9/11
- The Design Student's Journey : understanding how designers think
- The Fashion Forecasters : A Hidden History of Color and Trend Prediction
- The fleece and fiber sourcebook : more than 200 fibers from animal to spun yarn
- The Fundamentals of Digital Fashion Marketing
- The future of art in a postdigital age : from Hellenistic to Hebraic consciousness
- The future of design methodology
- The Graphic Design Reference and Specification Book : Everything Graphic , designer needs to know every day.
- The Graphic Designer's Guide to Portfolio Design (3rd Edition)
- The Location Sound Bible : How to Record Professional Dialog for Film and TV
- The method of metaphor
- The Moderator's Survival Guide : Handling Common, Tricky, and Sticky Situations in User Research
- The Mushroom at the End of the World : On the Possibility of Life in Capitalist Ruins
- The myth of continents : a critique of metageography
- The net delusion : the dark side of internet freedom
- The philosophical actor : a practical meditation for practicing theatre artists
- The Pocket Universal Methods of Design : 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions
- The politics of making
- The Student actor prepares : Acting for Life
- The travels and adventures of serendipity : a study in sociological semantics and the sociology of science
- The Voice of Technology : Soviet Cinema's Transition to Sound, 1928-1935
- The World as Design : Writings of Design (2nd Edition)
- Transportation Experience : Policy, Planning, and Deployment (2nd Edition)
- Tsai Ming-Liang and a Cinema of Slowness
- Type on Screen : A Guide for Designers, Developers, Writers, and Students
- Type Rules : The Designer's Guide to Professional Typography (4th Edition)
- Typography and language in everyday life : prescriptions and practices
- Unmapping the city : perspectives of flatness
- Urban cinematics : understanding urban phenomena through the moving image
- Urban transportation innovations worldwide : a handbook of best practices outside the United States
- Versions of Hollywood crime cinema
- Video Game Spaces : image, play, and structure in 3D worlds
- Visual Design Concepts for Mobile Games
- Visual Experiences : A Concise Guide to Digital Interface Design
- Visual interventions : applied visual anthropology
- Visual Usability : Principles and Practices for Designing Digital Applications
- Visualizing Complexity : Modular Information Design Handbook
- Visualizing technical information: a cultural critique
- Waste Management : A Reference Handbook
- Watching Films : new perspectives on movie-going, exhibition and reception
- Weaving a Future : Tourism, Cloth, and Culture on an Andean Island
- Web form design : filling in the blanks
- Who invented the automobile?
- Who's Who in Research : Cultural Studies
- Who's Who in Research : Film Studies
- Who's who in research : media studies
- Who's Who in Research : Performing Arts
- Who's Who in Research : Visual Arts
- Why we make art and why it is taught
- World film locations : Mumbai
- Writing and Research for Graphic Designers : A Designer's Manual to Strategic Communication and Presentation
- Writing Qualitative Inquiry : Self, Stories, and Academic Life
- Your wish is my command : programming by example
- Zapolska's women : three plays : Malka Szwarcenkopf, the man and Miss Maliczewska