• 30 Minuten design thinking
  • 3D Filmmaking : Techniques and Best Practices for Stereoscopic Filmmakers
  • A Career in Computer Graphics and Design
  • A Cognitive-Historical Approach to Creativity
  • A Concise Guide to Writing a Thesis or Dissertation : Educational Research and Beyond
  • A Cross Section of Psychological Research : Journal Articles for Discussion and Evaluation
  • A Global History of Architecture (2nd Edition)
  • A New History of the Future in 100 Objects : A Fiction
  • A New Vision of Liberal Education : The Good of the Unexamined Life
  • A Political Sociology of Educational Knowledge : Studies of Exclusions and Difference
  • A Philosophy of Emptiness
  • Accessorizing the body : habits of being I
  • Acoustic technics
  • Acting and Character Animation : The Art of Animated Films, Acting and Visualizing
  • Adhocism: the case for improvisation
  • Advanced Materials Research, Volume 821-822 : Advances in Textile Engineering and Materials III
  • Advanced Programming and Design
  • Advanced technologies for intelligent transportation systems
  • Advances in artificial transportation systems and simulation
  • Advances in physical ergonomics and safety
  • Advances in product family and product platform design: methods and applications
  • Advertising by Design : Generating and Designing Creative Ideas Across Media
  • Advertising media planning: a brand management approach (4th Edition)
  • Aesthetic journalism : how to inform without informing
  • Affective, Interactive and Cognitive Methods for E-Learning Design : Creating an Optimal Education Experience
  • Algorithms of Oppression : How Search Engines Reinforce Racism
  • Alternative Universities : Speculative Design for Innovation in Higher Education
  • Alternative worlds in Hollywood cinema : resonance between realms
  • Ambient commons: attention in the age of embodied information
  • Analogous and digital (2nd Edition)
  • Analysis and Interpretation of Ethnographic Data : A Mixed Methods Approach
  • Analyzing Art, Culture, and Design in the Digital Age
  • Applied drama : a facilitator's handbook for working in community
  • Applying Indigenous Research Methods : Storying with Peoples and Communities
  • Art and theory after socialism
  • Art Themes : Choices in Art Learning and Making
  • Art, Design and Technology: Collaboration and Implementation
  • Artisans and fair trade : crafting development
  • Atomic postcards : radioactive messages from the Cold War
  • Avant-garde : Art Groups in China
  • Basics Spatial Design
  • Bauhaus weaving theory : from feminine craft to mode of design
  • Between Humanities and the Digital
  • Between the folds : stories of cloth, lives, and travels from Sumba
  • Big Data Big Design
  • Bio-Inspired Asymmetric Design and Building of Biomimetic Smart Single Nanochannels
  • Biologically Inspired Design : Computational Methods and Tools
  • Black, Brown + Latinx Design Educators : Conversations on Design and Race
  • Bringing down the House : The Crisis in Britain's Regional Theatres
  • Building Structures Illustrated : Patterns, Systems, and Design (2nd Edition)
  • Business of transportation
  • Card sorting : designing usable categories
  • Carnival texts : three plays for ensemble performance
  • Cases on Usability Engineering : Design and Development of Digital Products
  • Cinema and landscape : Film, nation and cultural geography
  • Cinemas of the Other : A Personal Journey with Film-Makers from Central Asia (2nd Edition)
  • Citizenship Education Around the World : Local Contexts and Global Possibilities
  • Civil Society, Education and Human Formation : Philosophy's Role in a Renewed Understanding of Education
  • Clothing Biosensory Engineering
  • Code: The hidden language of computer Hardware and software
  • Coding Art : The Four Steps to Creative Programming with the Processing Language
  • Collaborative media : production, consumption, and design interventions
  • Coming to Narrative : A Personal History of Paradigm Change in the Human Sciences
  • Competition for Water Resources : Experiences and Management Approaches in the US and Europe
  • Complexifying Curriculum Studies : Reflections on the Generative and Generous Gifts of William E. Doll, Jr
  • Composed theatre : aesthetics, practices, processes
  • Computational Interaction
  • Conceptual design for interactive systems : designing for performance and user experience
  • Constant Contact Guide to Email Marketing:what every organization can learn from the world’s leading email marketing company
  • Contemporary Issues in Strategic Management
  • Copyright Thing Doesn't Work Here : Adinkra and Kente Cloth and Intellectual Property in Ghana
  • Corporate social responsibility in India
  • Crafting Phenomenological Research
  • Crafting Scholarship in the Behavioral and Social Sciences : Writing, Reviewing, and Editing
  • Crafting Stories for Virtual Reality
  • Crime prevention and security management : crime prevention through housing design: Policy and Practice
  • Critical Approaches to Questions in Qualitative Research
  • Critical Qualitative Inquiry : Foundations and Futures
  • Critical Theory and Qualitative Data Analysis in Education
  • Customer co-design: a study in the mass customization industry
  • Da Vinci's ghost : the untold story of Vitruvian man
  • Dancing across the page : narrative and embodied ways of knowing
  • Dead man working
  • Decorative design history in indian textiles and costumes
  • Deleuze and film music : building a methodological bridge between film theory and music
  • Design and development of knowledge management for manufacturing : framework, solution and strategy
  • Design Elements : Understanding the Rules and Knowing When to Break Them - Updated and Expanded (2nd Edition)
  • Design elements typography fundamentals : a graphic style manual for understanding how typography affects design
  • Design for Media : A Handbook for Students and Professionals in Journalism, PR, and Advertising
  • Design for policy
  • Design for Transport : A User-Centred Approach to Vehicle Design and Travel
  • Design in the Era of Industry 4. 0, Volume 3: Proceedings of ICoRD
  • Design management : exploring fieldwork and applications
  • Design pedagogy : developments in art and design education
  • Design Technologies for Green and Sustainable Computing Systems
  • Design thinking for strategic innovation : what they can't teach you at business or design school
  • Design Thinking Research : Building Innovation Eco-Systems
  • Design Thinking Research : Measuring Performance in Context
  • Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
  • Design, when everybody designs : an introduction to design for social innovation
  • Designing Across Senses : A Multimodal Approach to Product Design
  • Designing and conducting ethnographic research : an introduction
  • Designing and Conducting Research in Social Science, Health and Social Care
  • Designing for Print (2nd Edition)
  • Designing the editorial experience : a primer for print, Web, and mobile
  • Digital marketing : integrating strategy and tactics with values, a guidebook for executives managers, and students
  • Digital SLR Photography All-in-one for Dummies
  • Digital Visual Culture : Theory and Practice
  • Directory of world cinema : Australia and New Zealand
  • Directory of world cinema : China
  • Directory of world cinema : Italy
  • Directory of world cinema : Japan2
  • Directory of world cinema: Germany
  • Directory of world cinema: Iran
  • Directory of world cinema: Russia
  • Discourse: the Basics
  • Discrete : Reappraising the Digital in Architecture
  • Divided World : hollywood cinema and emigre directors in the era of Roosevelt and Hitler 1933-1948
  • Doing Public Ethnography : How to Create and Disseminate Ethnographic and Qualitative Research to Wide Audiences
  • Don't look now : British cinema in the 1970s
  • Dress and Personal Appearance in Late Antiquity : The Clothing of the Middle and Lower Classes
  • E-Commerce & Retail Merchandising
  • Educating for Civic-Mindedness : Nurturing Authentic Professional Identities Through Transformative Higher Education
  • Educating for Critical Consciousness
  • Education and Human Values : Reconciling Talent with an Ethics of Care
  • Education and Pedagogy in Cultural Change
  • Education and the Pursuit of Wisdom : The Aims of Education Revisited
  • Education Between Speech and Writing : Crossing the Boundaries of Dao and Deconstruction
  • Education for Wicked Problems and the Reconciliation of Opposites : A Theory of Bi-Relational Development
  • Education in the Age of the Screen : Possibilities and Transformations in Technology
  • Edusemiotics : Semiotic Philosophy As Educational Foundation
  • E-education applications : human factors and innovative approaches
  • Emerging Memory Technologies : Design, Architecture, and Applications
  • Emerging Technologies of Augmented Reality : Interfaces and Design
  • Emotional engineering, Volume 3
  • Enchanted objects : innovation, design, and the future of technology
  • Energy Positive Neighborhoods and Smart Energy Districts : Methods, Tools and Experiences from the Field
  • Engaging in Narrative Inquiries with Children and Youth
  • Engineering Materials 2:An introduction to microstructures and processing and Design
  • Enhancing Learning and Teaching Through Student Feedback in Social Sciences
  • Entangled Ecologies As Metaphors of State Design
  • E-Riches 2.0: Next generation marketing strategies for making millions online
  • Essays on the history of transportation and technology
  • Essential ethnographic methods : a mixed methods approach
  • Essentials of Dyadic Interviewing
  • Essentials of Publishing Qualitative Research
  • Essentials of Qualitatively-Driven Mixed-Method Designs
  • Ethics and Game Design : Teaching Values through Play
  • Etiquette and Taboos Around the World: a Geographic Encyclopedia of Social and Cultural Customs
  • Everyday Business Storytelling : Create, Simplify, and Adapt a Visual Narrative for Any Audience
  • Everyday technology : machines and the making of India's modernity
  • Exhibition Experiments
  • Experience Design : A Framework for Integrating Brand, Experience, and Value
  • Experiences in groups : and other papers
  • Experiential Learning and Outdoor Education : Traditions of Practice and Philosophical Perspectives
  • Experiential Learning in Philosophy
  • Fan Phenomena : Doctor Who
  • Fan Phenomena : Sherlock Holmes
  • Fan Phenomena : Star Trek
  • Fan Phenomena : Star Wars
  • Fashion Embroidery : Embroidery Techniques and Inspiration for Haute-Couture Clothing
  • Fashion in popular culture : literature, media and contemporary studies
  • Fashioning Professionals : Identity and Representation at Work in the Creative Industries
  • Feminist ethics in film : reconfiguring care through cinema
  • Feminist Theory in Diverse Productive Practices : An Educational Philosophy and Theory Gender and Sexualities Reader,Vol.VI
  • Film As a Radical Pedagogic Tool
  • Finding the right place on the map : central and Eastern European media change in a global perspective
  • Founders of American industrial design
  • Freight transportation flows : trends, impacts, and mitigation efforts
  • From ‘Aggressive Masculinity’ to ‘Rape Culture’ An Educational Philosophy and Theory Gender and Sexualities Reader, Volume V
  • From child art to visual language of youth : new models and tools for assessment of learning and creation in art education
  • From great to gone: why FMCG companies are losing the race for customers
  • From theory to practice : how to assess and apply impartiality in news and current affairs
  • Frontiers of screen history : imagining european borders in cinema, 1945-2010
  • Games Girls Play : Contexts of Girls and Video Games
  • Gendered transformations : theory and practices on gender and media
  • Getting Around Kyoto and Nara : pocket atlas and transportation Guide; includes Nara, Fushimi, Uji, Mt Hiei, Lake Biwa, Ohara and Kurama
  • Getting there by design : an architect's guide to design and project management
  • Global entrepreneurship : case studies of entrepreneurial firms operating around the world
  • Global technological change : from hard technology to soft technology
  • Graphic design as communication
  • Handbook of Conversation Design for Instructional Applications
  • Handbook of East Asian entrepreneurship
  • Handbook of Research on Active Learning and the Flipped Classroom Model in the Digital Age
  • Handbook of strategic e-Business management : overall framework, key processes and emerging issues
  • Handbook of Visual Languages for Instructional Design : Theories and Practices
  • Historical comedy on screen : subverting history with humour
  • Holistic Shakespeare : an experiential learning approach
  • How real estate developers think : design, profits and community
  • How to Be a Design Academic: From Learning to Leading
  • How to Do Nothing : Resisting the Attention Economy
  • How to run a successful design business : the new professional practice
  • Human Computer Interaction Research in Web Design and Evaluation
  • Human factors in intelligent transportation systems
  • Human-Centered System Design for Electronic Governance
  • Icons of Sound : Voice, Architecture, and Imagination in Medieval Art
  • ICoRD 15 Research into Design Across Boundaries, Volume 1 : Theory, Research Methodology, Aesthetics, Human Factors and Education
  • Image Critique and the Fall of the Berlin Wall
  • Images and identity : educating citizenship through visual arts
  • Imagining the good life: negotiating culture and development in Nepal Himalaya
  • In Search of Subjectivities : An Educational Philosophy and Theory Teacher Education Reader, Volume II
  • Indian ink : script and print in the making of the English East India Company
  • Inflamed Invisible : Collected Writings on Art and Sound, 1976-2018
  • Information Visualization Techniques in the Social Sciences and Humanities
  • Informed Systems : Organizational Design for Learning in Action
  • Initiating Ethnographic Research : A Mixed Methods Approach
  • Innovative knowledge management : concepts for organizational creativity and collaborative design
  • Inside Paragraphs : Typographic Fundamentals
  • Integrated marketing communication: creative strategy from idea to implementation (2nd Edition)
  • Intellectual Character : What It Is, Why It Matters, and How to Get It
  • Intelligent Computer Vision and Image Processing : Innovation, Application, and Design
  • Intelligent Design of Interactive Multimedia Listening Software
  • Intelligible Design : A Realistic Approach to the Philosophy and History of Science
  • Interactive design : an introduction to the theory and application of user-centered design
  • Interactive Web-Based Data Visualization with R, Plotly, and Shiny
  • Internet of things : challenges and opportunities
  • Introduction to Three-Dimensional Design : Principles, Processes, and Projects
  • Invisible country : four polish plays
  • Italian women's theatre, 1930-1960 : an anthology of plays
  • Kinesthetic empathy in creative and cultural practices
  • Laws of UX : Using Psychology to Design Better Products and Services
  • Living streets : strategies for crafting public space
  • Machine Landscapes : Architectures of the Post Anthropocene
  • Make space: how to set the stage for creative collaboration
  • Make Spectacular Books : Fabulous Fabric Skewer and Folded Books
  • Manual of museum exhibitions (2nd Edition)
  • Mastering leap motion : design robust and responsive Leap Motion applications for real-world us
  • Materials experience : fundamentals of materials and design
  • Mechanism design and management : mathematical methods for smart organizations
  • Meeting SEN in the Curriculum : Design and Technology
  • Mental models : aligning design strategy with human behavior
  • Michael Polanyi and his generation : origins of the social construction of science
  • Missed Information : Better Information for Building a Wealthier, More Sustainable Future
  • Mobile User Experience : Patterns to Make Sense of It All
  • Modes of Thinking for Qualitative Data Analysis
  • Motor Car : Past, Present and Future
  • Multicore Systems On-Chip : Practical Software/Hardware Design:
  • Multi-Criteria Decision Analysis for Supporting the Selection of Engineering Materials in Product Design
  • Museum Basics : The International Handbook
  • Museums after modernism : strategies of engagement
  • Music and levels of narration in film
  • Natural Disasters through Infographics (Super Science Infographics)
  • Networked : the new social operating system
  • Nuclear Weapons
  • Object-Oriented Design Knowledge : Principles, Heuristics and Best Practices
  • Observational Sketching : Hone Your Artistic Skills by Learning How to Observe and Sketch Everyday Objects
  • Oil and gas transportation : pipeline and rail infrastructure issues
  • On line and on paper : visual representations, visual culture, and computer graphics in design engineering
  • On the margins of Tibet : cultural survival on the Sino-Tibetan frontier
  • Open design : a stakeholder-oriented approach in architecture, urban planning, and project management
  • Paper Folding Templates for Print Design : Formats, Techniques and Design Considerations for Innovative Paper Folding
  • Participatory Design Theory : Using Technology and Social Media to Foster Civic Engagement
  • Perform, repeat, record : live art in history
  • Performing violence : literary and theatrical experiments of new Russian drama
  • Persuasive technology: using computers to change what we think and do
  • Phenomenology's material presence : video, vision and experience
  • Photography for everyone : the cultural lives of cameras and consumers in early twentieth-century Japan
  • Practical Web Analytics for User Experience : How Analytics Can Help You Understand Your Users
  • Practising interdisciplinarity
  • Precedents in Architecture : Analytic Diagrams, Formative Ideas, and Partis (4th Edition)
  • Preparing Students for Life Beyond College : A Meaning-Centered Vision for Holistic Teaching and Learning
  • Privacy's Blueprint : The Battle to Control the Design of New Technologies
  • Product Design Modeling Using CAD/CAE : The Computer Aided Engineering Design Series
  • Product Manufacturing and Cost Estimating Using CAD/CAE : The Computer Aided Engineering Design Series
  • Productivity and Social Organization : The Ahmedabad experiment : technical innovation, work organization and management
  • Project Management for Design Professionals
  • Prototyping : a practitioner's guide
  • Qualitative Analysis Using NVivo : The Five-Level QDA® Method
  • Qualitative Data Analysis : A User Friendly Guide for Social Scientists
  • Qualitative Ethics in Practice
  • Qualitative Inquiry and Social Justice : Toward a Politics of Hope
  • Qualitative Inquiry and the Politics of Research
  • Qualitative Inquiry--Past, Present, and Future : A Critical Reader
  • Queer cinema in Europe
  • Queer Visibility in Post-socialist Cultures
  • Radio content in the digital age : the evolution of a sound medium
  • Reading retail: a geographical perspective on retailing and consumption spaces
  • Readings in primary art education
  • Recording memories from political violence : a film-maker's journey
  • Remapping Sound Studies
  • Remote research
  • Researching Social Problems
  • Resetting the Stage : public theatre between the market and democracy
  • Responding to Chaos : Tradition, Technology, Society and Order in Japanese Design
  • Rethinking Sustainable Development : Urban Management, Engineering, and Design
  • Return to reason
  • Right to Play Oneself : Looking Back on Documentary Film
  • Robert Rauschenberg
  • Scala Design Patterns : Patterns for Practical Reuse and Design
  • Science Teaching : The Contribution of History and Philosophy of Science, 20th Anniversary Revised and Expanded Edition
  • Screen education : from film appreciation to media studies
  • Search analytics for your site : conversations with your customers
  • Seeing like a state: how certain schemes to improve the human condition have failed
  • Segmentation, revenue management and pricing analytics
  • Selling War : the role of the mass media in hostile conflicts from world war i to the War on Terror
  • Semiotics and Title Sequences : Text-Image Composites in Motion Graphics
  • Sensing and Making Sense : Photosensitivity and Light-to-sound Translations in Media Art
  • Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
  • Serious Play : Modern Clown Performance
  • Sex on Stage : Gender and Sexuality in Post-War British Theatre
  • Shape : is global design generic
  • Sherrie Levine
  • Ships that sail no more : marine transportation from San Diego to Puget Sound 1910--1940
  • Shopping : material culture perspectives
  • Signs of Change : New Directions in Theatre Education
  • Situation Awareness with Systems of Systems
  • Situational Analysis in Practice : Mapping Research with Grounded Theory
  • Smart design : first international conference proceedings
  • Smart Product Engineering : Proceedings of the 23Rd Cirp Design Conference, Bochum, Germany, March 11Th - 13Th 2013
  • Software takes command
  • Sonic Warfare : Sound, Affect, and the Ecology of Fear
  • Sophia Loren : moulding the star
  • Sound and Sentiment : Birds, Weeping, Poetics, and Song in Kaluli Expression,3rd Edition with a New Introduction by the Author
  • Sources of Tibetan tradition
  • Specialized ethnographic methods : a mixed methods approach
  • Spectacular death : interdisciplinary perspectives on mortality and (un)representability
  • Staging ageing : theatre, performance and the narrative of decline
  • Start your own e-business (3rd Edition)
  • Start your own nonprofit organization
  • Stephen King on the big screen
  • Stop Motion: Craft Skills for Model Animation
  • Storytelling for user experience : crafting stories for better design
  • successful technological integration for competitive advantage in retail settings
  • Sun Wind and Light : Architectural Design Strategies (3rd Edition)
  • Supernova
  • Sustainable Innovations in Textile Chemical Processes
  • Tech-noir film : a theory of the development of popular genres
  • Textile Trades, Consumer Cultures, and the Material Worlds of the Indian Ocean : An Ocean of Cloth
  • Textiles in Indian Ocean societies
  • The architects' handbook
  • The architecture of the screen : essays in cinematographic space
  • The Big Picture: How to Use Data Visualization to Make Better Decisions--Faster
  • The Black Experience in Design : Identity, Expression and Reflection
  • The co-creation paradigm
  • The Creativity Challenge : Design, Experiment, Test, Innovate, Build, Create, Inspire, and Unleash Your Genius
  • The cultural set up of comedy : affective politics in the United States post 9/11
  • The Design Student's Journey : understanding how designers think
  • The Fashion Forecasters : A Hidden History of Color and Trend Prediction
  • The fleece and fiber sourcebook : more than 200 fibers from animal to spun yarn
  • The Fundamentals of Digital Fashion Marketing
  • The future of art in a postdigital age : from Hellenistic to Hebraic consciousness
  • The future of design methodology
  • The Graphic Design Reference and Specification Book : Everything Graphic , designer needs to know every day.
  • The Graphic Designer's Guide to Portfolio Design (3rd Edition)
  • The Location Sound Bible : How to Record Professional Dialog for Film and TV
  • The method of metaphor
  • The Moderator's Survival Guide : Handling Common, Tricky, and Sticky Situations in User Research
  • The Mushroom at the End of the World : On the Possibility of Life in Capitalist Ruins
  • The myth of continents : a critique of metageography
  • The net delusion : the dark side of internet freedom
  • The philosophical actor : a practical meditation for practicing theatre artists
  • The Pocket Universal Methods of Design : 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions
  • The politics of making
  • The Student actor prepares : Acting for Life
  • The travels and adventures of serendipity : a study in sociological semantics and the sociology of science
  • The Voice of Technology : Soviet Cinema's Transition to Sound, 1928-1935
  • The World as Design : Writings of Design (2nd Edition)
  • Transportation Experience : Policy, Planning, and Deployment (2nd Edition)
  • Tsai Ming-Liang and a Cinema of Slowness
  • Type on Screen : A Guide for Designers, Developers, Writers, and Students
  • Type Rules : The Designer's Guide to Professional Typography (4th Edition)
  • Typography and language in everyday life : prescriptions and practices
  • Unmapping the city : perspectives of flatness
  • Urban cinematics : understanding urban phenomena through the moving image
  • Urban transportation innovations worldwide : a handbook of best practices outside the United States
  • Versions of Hollywood crime cinema
  • Video Game Spaces : image, play, and structure in 3D worlds
  • Visual Design Concepts for Mobile Games
  • Visual Experiences : A Concise Guide to Digital Interface Design
  • Visual interventions : applied visual anthropology
  • Visual Usability : Principles and Practices for Designing Digital Applications
  • Visualizing Complexity : Modular Information Design Handbook
  • Visualizing technical information: a cultural critique
  • Waste Management : A Reference Handbook
  • Watching Films : new perspectives on movie-going, exhibition and reception
  • Weaving a Future : Tourism, Cloth, and Culture on an Andean Island
  • Web form design : filling in the blanks
  • Who invented the automobile?
  • Who's Who in Research : Cultural Studies
  • Who's Who in Research : Film Studies
  • Who's who in research : media studies
  • Who's Who in Research : Performing Arts
  • Who's Who in Research : Visual Arts
  • Why we make art and why it is taught
  • World film locations : Mumbai
  • Writing and Research for Graphic Designers : A Designer's Manual to Strategic Communication and Presentation
  • Writing Qualitative Inquiry : Self, Stories, and Academic Life
  • Your wish is my command : programming by example
  • Zapolska's women : three plays : Malka Szwarcenkopf, the man and Miss Maliczewska